Digital Grotesque III studies the relationship between the designer and the computer, treating the latter as an active partner in the creative process, one capable of pushing the bounds of what is possible. By harnessing algorithms, the designer sets in motion and supervises digital processes.
The resulting piece emerges as an immersive forestlike architectural space, neither foreign nor familiar, morphologically engaging with the figure of the Renaissance grotto—a cave that inhabits a space between the man-made and the natural.
4-channel Immersive Video Installation.
9.0m x 9.0m x 5.5m.
Created for BMW Art Club 2022 and exhibited at Nowy Teatr, Warsaw [PL].